Impulse Momentum for a Particle  (Impact Applications between Particles)

 

 

Key Concept:  Impact is a special case of linear and angular impulse and momentum where the time duration of the impulse, Δt, is very small.  Examples include a bat striking a ball, a car’s bumper striking a post, and a cue stick striking a billiard ball.  During impact you need only include the “impulsive force”.    Finite forces such as weight, friction, and external loads do not contribute

to the impulse.   Note:  The impulsive force, ∫F dt, acts along the “line of impact” as shown in the figure below.

 

                              

 

           

    Δt                  

      F dt j  =  ( m vbx2  ˗  m vbx1 ) i  + ( m vby2  ˗  m vby1 ) j              (impulse momentum for B)

    0

 

   Δt                   

    ∫ ˗ F dt j  =  ( m vAx2  ˗   m vAx1 ) i  + ( m vAy2  ˗  m vAy1 ) j       (impulse momentum for A)

    0

 

where    A and B denote particles of mass m, the subscripts 1 and 2 refer to prior to and after

impact respectively, and vAx, vAy, vBx, and vBy denote components of velocity

 

 

NOTE:    “impulsive force” results in change in linear momentum (vector equation)

   

Coefficient of restitution, e    e  is a material property   i.e. putty, steel, etc   0 ≤  e    1

 

Definition  

                     e  =  ˗  (magnitude of relative velocity along line of impact after impact) /

                               (magnitude of relative velocity along line of impact before impact)

 

NOTE:  expression for  e  applies at the impact point along line of impact

 

Click here for examples.

 

                     

 


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