Kinematics of a Particle in Space

 

 

In a Nut Shell:   The kinematics of a particle traveling in 3˗D is much more complicated than

in a plane.  In addition to unit vectors in the tangential, et, and normal, en, directions an additional

unit vector, the binormal unit vector, eb, enters into the description of the motion.  See the

figure below.

 

 

Kinematics of a Particle in Space, C

                                  

 

           r  =  x i  +  y j + z k   =  position vector of particle at point P at any time  t

here    i  is the unit vector in the x-direction ,   j    is the unit vector in the y-direction,

           and      k   is the unit vector in the z-direction,

 

 

Definition of terms:

                                  et ˗ is the unit tangential vector (tangent to space curve)

                                  en ˗ is the unit normal vector (points to center of curvature)

                                  eb ˗ is the unit binormal vector (normal to both  et and en)

 

Orthogonal Relations:                 eb = et  x  en  ,    et = en  x  eb  ,    en = eb  x  et  

 

Osculating plane:  contains   et  and  en     Normal plane:  contains   en  and  eb

 

Rectifying plane:  contains   eb  and  et 

 

 

Calculation of Unit Vectors:

 

et =  ( dr/dt ) / | dr/dt | ,   en =  ( d et /dt ) / | d et /dt |  ,   eb = [ dr/dt  x d2r/dt2 ] / | dr/dt  x d2r/dt2 |

 

 

Calculation of radius of curvature (space curve):

 

                        ρ  =   | dr/dt |3  /  | dr/dt  x d2r/dt2 |

 

 

 



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